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Intro to Animation:
2 days + 1 optional
Getting
a solid understanding of Max is a key objective of the
training. Take notes at your own speed, use any training
material brought to the sessions and discuss your
aspirations with the trainer who is an industry
professional.
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Course content:
Key frames:
Discover the rules behind the console. Nothing is
what it seems in this ultra creative environment.
Learn how to model low-poly environments and
games assets.
Curves:
This area is just as demanding. Learn about
texture pages and UVW mapping in a way not used
in standard hi-res 3d. Apply and edit materials
at sub-object level and add detail beyond the low
poly model resolution.
Auto Key:
Designing levels is a dark art. Hints, tricks and
tips for constructing a convincing environment to
interact with in your game.
Track View::
A whole new world of mapping and editing UVWs
onto your low-poly assets. Learn how to control
special materials at sub-object level to work
within the rules of games engines.
Time Line:
Work with the time line, copying animations,
reverse animation, repeats and stretching
Time Config:
Here we look at the more technical side of the
animation, as a whole, designed for a particular
output or application. Learn to control the time,
speed and frame rates.
Controllers:
Use one thing to control another. Position,
Rotation and Scale, all can be animated by many
and varied sources that may be in your control,
or if you choose, may not.
Constraints:
Limit the behaviour of animated objects by the
actions of another. Here we see how to restrict
movement to make animation easier to complete.
FFDs:
Freeform Deformation can be used in many ways to
enhance animation, both serious and comical.
Think of cartoon distortions of reality and there
we have it. Have fun.
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Location.
The
great advantage of one to one training is that training
can be at either your location or ours.
We can travel to anywhere in Europe for your convenience,
arrange training rooms in London or you can come here to
CUK in Oxfordshire. Your choice. |
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